BATECH STUDIO · FIRST TITLE

AETHER

Forge System v0.4 · Playtest Alpha

Frames are empty shells. Element cores are raw power. Socket one into the other and the machine assembles on the field — a mech that fights with the signature of whatever you fed it.

Twenty-five catalyst hybrids from five frames and five elements. A resonance triangle that punishes lazy matchups. Provably-fair RNG. Games that end in six explosive turns or grind past twenty.

Free · runs in your browser · no account needed · best on desktop or landscape mobile
PYREBASTION — the AEGIS frame fused with an EMBER core
PYREBASTION · AEGIS + EMBER
The Core Mechanic

A frame is nothing until you feed it.

Every frame enters play as a 1/1 sponge that does almost nothing on its own — it only emits an aura. Drop an element core into its socket and the card composites live: new art, new stats, new printed signature. Five frames × five elements gives twenty-five distinct war-forms, each with its own summon animation and its own answer to the board.

An empty frame card
Frame
+
An element core
Element Core
=
The fused catalyst war-form
Catalyst

One socket per turn. Frames are scarce. Which core goes where is the whole game — and the wrong pairing against the wrong resonance is how you lose a board you were winning.

What You'll Feel

Built for variance, not for coin flips.

The systems are deliberately combinatorial — too many interacting levers for a human to balance by hand. So we don't. Every rule change runs through tens of thousands of simulated games and gets scored on the things that actually make a match fun.

Real Give and Take

Attacking costs you. Minions trade damage simultaneously, so every swing is a decision about what you're willing to lose.

Comebacks That Earn It

Wardens cross asymmetric thresholds as their health falls, turning a losing board into a live threat — without erasing the lead you built.

Machine-Certified Balance

Cells, columns and archetypes are measured across simulated batches. Nothing ships on a hunch, and nothing gets fixed by quietly adding health.

Provably-Fair RNG

Every match seed is committed before the first draw and revealed after the last. The randomness is real and it is auditable.

Behind the Game

Every asset here was generated, keyed and composited by our own pipeline.

BATECH STUDIO is a pipeline company first. AETHER exists to prove the pipeline: an engine that turns prompts into stills, stills into animation, and animation into transparent video that composites over live interface — no pre-rendered scenes, no placeholder art, no stock.

A generated and keyed war-form

Generate

Frames, cores, catalysts, spells and UI chrome — each one a real generation, curated for originality and commercial safety.

A keyed transparent mech

Key

A corner-adaptive keyer pulls clean alpha even when the matte drifts mid-clip, so translucent subjects survive the cut.

A composited summon

Composite

Stacked-alpha video recombined in a shader — true transparency over a live board, on one decoder, on a phone.

Alpha Playtest

Tell us where it breaks.

We value your input — it's what turns an idea into a real game. Play a match, then tell us what felt great and what felt broken.

Everyone who helps during this phase gets an entry in the end credits of the single-player campaign.
Only used for AETHER updates and test invites. Leave it blank and your feedback still counts.
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